#103824: "Better log"
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Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla v5
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Vad har du för webbläsare?
Mozilla v5
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Vad har du för webbläsare?
Mozilla v5
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla v5
-
• Vilken spelhandling ville du göra?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• Vänligen beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Vad har du för webbläsare?
Mozilla v5
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Vad har du för webbläsare?
Mozilla v5
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
