#103875: "2-round game with switching sides?"
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Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v119
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Vad har du för webbläsare?
Google Chrome v119
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• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Vad har du för webbläsare?
Google Chrome v119
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Vad har du för webbläsare?
Google Chrome v119
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v119
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• Vilken spelhandling ville du göra?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v119
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v119
-
• Vänligen beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Vad har du för webbläsare?
Google Chrome v119
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Vad har du för webbläsare?
Google Chrome v119
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Vad har du för webbläsare?
Google Chrome v119
Rapporthistorik
I think this is a good suggestion.
For now I think I only played 2 games with that kind of 2 round mode :
-Memoir'44 : the game rules state which players get a given number of points in each round, so we understand who is the winner
-Luck Numbers : (not the same kind of solvable game though) again the game rules state which player is the winner in 'tournament' mode
So we need to find a good way to find the winner in this game, do you think the lesser number of moves is enough ?
For example today I see those 2 tables with the same players :
- boardgamearena.com/table?table=439270363 megumaru wins in 17 moves
- boardgamearena.com/table?table=439275913 Askeladdd wins in 7 moves
=> Askeladdd should be declared winner of this 2 round game ?
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
