#106764: "possible error in ELO calculation"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla v5
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) • Vad har du för webbläsare?
Mozilla v5
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• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) • Vad har du för webbläsare?
Mozilla v5
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) • Vad har du för webbläsare?
Mozilla v5
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla v5
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• Vilken spelhandling ville du göra?
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
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• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) • Vad har du för webbläsare?
Mozilla v5
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I've noticed that when the system calculates ELO ratings at the end of a game, I sometimes lose a few (or often less than one) points for tying with my partner. According to what I read, this appears to be because my partner has a lower ELO score than me and the system seems to think that I should therefore either finish the game with a higher score than my partner or else I will lose points. For example, in the last game I played, my ELO was about 165 before I started the game and my partner's was about 157. It indicates that because I tied with my partner, I then lost -0.15 points. The problem, of course, is that I can not possibly NOT tie with my partner, as we play as a team in Euchre. When I score points, they score points, and vice versa. I personally think it's kind of strange that all the players are calculated separately at all. For example, we won the game I mentioned earlier but I earned points separately for beating each individual opponent (and lost -0.15 for tying my partner). But, of course, the partners on the other team are playing together too, and they both collect points together. Would it make more sense to average out the two teammates scores and then calculate one team against the other team, instead of all as individuals?
Ultimately, in theory, if my partner has a lower ELO score than me than I am essentially teamed up with someone below my skill level and therefore this would make it even harder for me to win the game. This certainly does not sound to me like a situation where someone should lose points if they win the game. Thanks for everything, love this site :) • Vad har du för webbläsare?
Mozilla v5
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
