#109466: "The ELO calculate when someone is skipped should be improved."
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
-
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v120
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Vad har du för webbläsare?
Google Chrome v120
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Vad har du för webbläsare?
Google Chrome v120
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Vad har du för webbläsare?
Google Chrome v120
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v120
-
• Vilken spelhandling ville du göra?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v120
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v120
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Vad har du för webbläsare?
Google Chrome v120
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Vad har du för webbläsare?
Google Chrome v120
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Vad har du för webbläsare?
Google Chrome v120
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
