#114062: "Zombie got to aim a second time in the same turn, after being grenaded"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
A couple moves before 70.
• Vad har du för webbläsare?
Google Chrome v121
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • Vad har du för webbläsare?
Google Chrome v121
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • Vad har du för webbläsare?
Google Chrome v121
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • Vad har du för webbläsare?
Google Chrome v121
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
A couple moves before 70.
• Vad har du för webbläsare?
Google Chrome v121
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• Vilken spelhandling ville du göra?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
A couple moves before 70.
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v121
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
A couple moves before 70.
• Vad har du för webbläsare?
Google Chrome v121
-
• Vänligen beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • Vad har du för webbläsare?
Google Chrome v121
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • Vad har du för webbläsare?
Google Chrome v121
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • Vad har du för webbläsare?
Google Chrome v121
Rapporthistorik
Alarm Clock as well has an effect that triggers at end of a turn which causes the player's aim to change. After that I was still allowed to aim again.
There seems to be an extraneous step after end-of-turn equipment triggers that allows aiming.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
