#12095: "Stone Age: Auto-pick for last resource "
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Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla v5
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH • Vad har du för webbläsare?
Mozilla v5
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH • Vad har du för webbläsare?
Mozilla v5
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla v5
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• Vilken spelhandling ville du göra?
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH • Vad har du för webbläsare?
Mozilla v5
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In Stone Age there are cards that give random resources equal to the number of players, and they all can, in turn order, pick one of them. The resources may not be refused so everyone must pick one.
Therefore the last person can only pick what is left. Still, in the turn based game, the system waits until he logs in only to pick the last stuff so the game stalls until this player does something he has no choice to not do it. It could be automated.
Sometimes the last 2 or more of these random resources are of the same kind, so there is no real choice for the players.
My suggestion here is that at least in turn based version, if the choice of resources is reduced to the same type, then the remaining player(s) should automatically get one copy of them (maybe along with a notification that e.g "you got a wood from the move of XY").
Thanks for letting me tell it. /PH • Vad har du för webbläsare?
Mozilla v5
Rapporthistorik
Even in the real-time game, it slows things down.
Once only resources of the same type are left, they should be automatically distributed to the remaining players.
This improvement should be made on both the turn based and the real-time game.
Thanks.
This report should be closed as duplicated, but it wasn't made on Stoneage game but on BGA web site so I can not change it's state.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
