#134364: "See only confirmed moves!"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
# | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v127
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v127
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Vad har du för webbläsare?
Google Chrome v127
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Vad har du för webbläsare?
Google Chrome v127
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v127
• Vilken spelhandling ville du göra?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Vad försöker du göra för att sätta igång denna spelmekaniken?
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v127
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v127
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Vad har du för webbläsare?
Google Chrome v127
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v127
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Vad har du för webbläsare?
Google Chrome v127
Rapporthistorik
Move #71
(It's just one exemple)
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.