#136795: "Fix Undo feature with tile placements- consider a restart turn option"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla v5
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. • Vad har du för webbläsare?
Mozilla v5
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• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. • Vad har du för webbläsare?
Mozilla v5
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. • Vad har du för webbläsare?
Mozilla v5
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla v5
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• Vilken spelhandling ville du göra?
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• Vänligen beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. • Vad har du för webbläsare?
Mozilla v5
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
boardgamearena.com/10/gnomehollow?table=556546655
When a user places their 2 tiles, there is a confirm button that comes up. However, a user might not see or remember they have their third flower tile. In my case, I knew I had the third tile I wanted to place to complete my loop. I clicked confirm for my 2 tiles and then it had me resolve ring and I could not undo to place my 3rd tile. I then get a new flower ring and lose my original one. It cost me the game. The funny part about this mistake is I have warned multiple users of this interface issue and yet I fell victim to it as well.
There needs to be a restart turn or the "undo" feature needs to be able to backup to the beginning of the turn. The gnome placement can cause a player to rethink their tile placements. If this were a game in real life, I would have placed my third tile, complete the loop, moved another 2 magnet markers and I would have had mushrooms that would have had me move my other gnome to the market. Totally different outcome I was forced to take because of a small issue over the interface and unfortunately, undo doesn't cover it. Consider a restart turn at the end of the players turn. • Vad har du för webbläsare?
Mozilla v5
Rapporthistorik
imgur.com/0ePhNgw
Look around move 80-81 in the South west quadrant. I was going to close that loop with my flower ring. Instead, I only got to close the small loop and never place my tile for the other ring. It was a legal move and not a bug but it is definitely an interface issue that causes a player to not only lose the game but be upset. It's not intuitive and it requires a look at. I think "restart turn" or letting undo go back to beginning of turn resolves user interface issues.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
