#13853: "Tournament Prestige Fix"
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# | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Safari v13
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Safari v13
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Vad har du för webbläsare?
Safari v13
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Vad har du för webbläsare?
Safari v13
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Safari v13
• Vilken spelhandling ville du göra?
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Vad försöker du göra för att sätta igång denna spelmekaniken?
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Safari v13
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Safari v13
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Vad har du för webbläsare?
Safari v13
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Safari v13
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Two issues with prestige. First is that prestige is awarded based on number of scheduled rounds and not the actual number of rounds. This causes a tournament scheduled for 20 rounds that ends up only have 2 people and lasting 1 round worth 20 times as many points as it should be. The second is that tournament prestige is too heavily weighted for masters. In Terra Mystica for example, I recently hit master in Terra Mystica and noticed that my contribution alone for a 15 person round robin (even if less than 15 signup) jumped from 990 for an expert to 4950 for a master...a factor of 5 for a couple rating points difference. Yes Master should be worth more and I can understand not wanting only breaking up contribution by levels, but a factor of 2-3 seems far more appropriate than x5. I haven't worked out the exact ratios for the other level jumps, it seems everything up through good gives the same payout, but at least up to expert the payouts don't seem crazy. Comparing 5k for 1 person's contribution to a single tournament is worth as much as being ranked in the top 5 in the game!!• Vad har du för webbläsare?
Safari v13
Rapporthistorik
Here's an example of the problem...players creating mini-tournaments worth 5k+ prestige!
Beginner, Apprentice, Average, Good: x1
Strong: x2.5
Expert: x10
Master: x50
If this was changed to say:
Beginner, Apprentice, Average: x1
Good: x1.5
Strong: x3
Expert: x6
Master: x15
I think you get a more appropriate scaling and would solve the issue of tournaments being worth a bit too much prestige in general (relative to Top ranked Elo or the prestige for games won, reaching Elo levels...etc).
Combine these adjusted numbers with fixing the round multiplier to multiply by the actual number of rounds instead of the scheduled number I think it’ll solve these issues.
These two changes would take one of the 2 person Keyflower tournaments above from ~5000 to ~100 points. 5000 points from a master scheduled for 15 rounds gets reduced to 1500, then since the tournament is actually only 1 round instead of 15 the round multiplier of 15 becomes 1 taking the 1500 down to 100.
Perhaps it would be reasonable to credit a positive number of prestige points starting with a minimum number of participants of 6 for all tournaments.
If there are less participants then more than half of the number of participants would earn prestige points which seems way to much.
new_prestige_points = old_prestige_points * (number_of_participants-number_of_medals_awarded)/number_of_participants
If negative, set prestige points to zero.
Examples for round-robin (3 medals awarded):
1-3 players: 0
4 players: 0.25
5 players: 0.40
6 players: 0.50
10 player: 0.70
15 players: 0.80
Examples for single-elimination (4 medals awarded):
1-4 players: 0
5 players: 0.20
6 players: 0.33
7 players: 3/7
10 player: 0.60
20 players: 0.80
50 players: 0.92
100 players: 0.96
500 players: 0.992
I don't agree with Dudi2 ideas. There many games with not that many active players that are already penalised by the fact that there are less players, less tournaments and that the average elo of the players is not so high.
I add as well that in my opinion when the tournament is on invite only it should be penalised and give less points.
The points of the tournaments once acquired stay forever, the points of the ranking stay only till when you are in that ranking position.
To solve that I propose 2 solution:
1. To give some "fixed" point for the year-end ranking. So for teh players finish first in 2019 for a game he/she could have let's say 2500 points that are like the tournaments point and do not disappear if he/she is not first anymore
2. To give a deadline to the tournaments point and delete the points of the tournaments for example after 5 years
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.