#158698: "Safari v18.3"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
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• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
Yes and no
• Vad har du för webbläsare?
Safari v18.3
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Vad har du för webbläsare?
Safari v18.3
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Vad har du för webbläsare?
Safari v18.3
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Vad har du för webbläsare?
Safari v18.3
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
-
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
Yes and no
• Vad har du för webbläsare?
Safari v18.3
-
• Vilken spelhandling ville du göra?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
-
• Vad försöker du göra för att sätta igång denna spelmekaniken?
Yes and no
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Safari v18.3
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
-
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
Yes and no
• Vad har du för webbläsare?
Safari v18.3
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Vad har du för webbläsare?
Safari v18.3
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Vad har du för webbläsare?
Safari v18.3
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I’m guessing the recent changes to how the clock work causes this.
Slow players are not penalised properly, because their clock resets by an unfair amount every round.
For example, I played a 6 player game in Normal mode.
Everyone starts with 1:57 time (0:19 turn)
There was a slow player, their clock went down to under 1 min.
When they finally selected a card, some additonal amount (this seem to be random) but around 0:19.
Then AGAIN when the new round starts they get rewarded with additonal time (again random amount, but usually more than 0:19 based on my observations)
So essentially we are awarded with extra time twice.
This way slow players almost never time out, and we’re stuck with them using up multiple amounts of their turn time for rounds and rounds.
• Vad har du för webbläsare?
Safari v18.3
Rapporthistorik
If you want to play faster, please select faster time setting.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
