#164611: "Request for allowed défense"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
-
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v135
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v135
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Vad har du för webbläsare?
Google Chrome v135
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Vad har du för webbläsare?
Google Chrome v135
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v135
-
• Vilken spelhandling ville du göra?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v135
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v135
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Vad har du för webbläsare?
Google Chrome v135
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v135
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Vad har du för webbläsare?
Google Chrome v135
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
