#185196: "Add Clear Indicators for Available Coasters"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v140
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Vad har du för webbläsare?
Google Chrome v140
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• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Vad har du för webbläsare?
Google Chrome v140
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Vad har du för webbläsare?
Google Chrome v140
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v140
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• Vilken spelhandling ville du göra?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v140
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• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v140
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Vad har du för webbläsare?
Google Chrome v140
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Vad har du för webbläsare?
Google Chrome v140
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Vad har du för webbläsare?
Google Chrome v140
Rapporthistorik
The biggest issue here is that this is not an issue for the physical version, because the cocktail markers are three dimensional.
They quite literally stick out, we've are impossible to miss.
The markers on BGA are small, flat, and blend in, especially on a tile that matches the color.
This is a much much bigger usability playability issue than it might seem
There really needs to be an option for the visually limited, such as HIGH CONTRAST colour options (see Chromino where each user can see their own colours) as well as larger coaster/token distinction.
Thankyou so much! <3
I don't know if it would be too much different from the phisical version, but ita would perfectly work. In fact, who cares to read what combination was under an already taken place? The union of "gigantic" "taken" token and "i can't read what i need to roll to obtain that space" should enough to understand that I can no more take that spot!
Changing that colour for a different one entirely would be my suggestion; failing that making it default to the 4th player rather than the first would solve a big fraction of the problem.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
