#201639: "Avoid or detect lost notifications"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla v5
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Vad har du för webbläsare?
Mozilla v5
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Vad har du för webbläsare?
Mozilla v5
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla v5
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• Vilken spelhandling ville du göra?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Vad har du för webbläsare?
Mozilla v5
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Vad har du för webbläsare?
Mozilla v5
Rapporthistorik
- lost your turn: boardgamearena.com/bug?id=200100
- lost notification on game situation: boardgamearena.com/bug?id=201636
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
