#21686: "Selector for number of meeples is misleading; replace with different selector widget"
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Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Safari v11.1
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Vad har du för webbläsare?
Safari v11.1
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Vad har du för webbläsare?
Safari v11.1
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Vad har du för webbläsare?
Safari v11.1
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Safari v11.1
-
• Vilken spelhandling ville du göra?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Safari v11.1
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Safari v11.1
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Vad har du för webbläsare?
Safari v11.1
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Vad har du för webbläsare?
Safari v11.1
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Vad har du för webbläsare?
Safari v11.1
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
