#22794: "Distress Signal Direction Chocie"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
Not important.
• Vad har du för webbläsare?
Google Chrome v84
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• Vad har du för webbläsare?
Google Chrome v84
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• Vad har du för webbläsare?
Google Chrome v84
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• Vad har du för webbläsare?
Google Chrome v84
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
Not important.
• Vad har du för webbläsare?
Google Chrome v84
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• Vilken spelhandling ville du göra?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• Vad försöker du göra för att sätta igång denna spelmekaniken?
Not important.
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v84
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• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
Not important.
• Vad har du för webbläsare?
Google Chrome v84
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• Vad har du för webbläsare?
Google Chrome v84
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• Vad har du för webbläsare?
Google Chrome v84
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• Vad har du för webbläsare?
Google Chrome v84
Rapporthistorik
And the suggestion does not seem correct since most of time turn is obvious depending on the mission.
Asking other players will delay a lot, specially in turn base game, for a not that great improvement.
There are two very important pieces of information missing from the distress signal.
1. Who asked for it?
- this is supposed to be a vote, its something the group gets to decide to use - as a group.
It should be something where you can suggest to request for Distress signal, but not automatically use it.
2. Direction should be discussed.
- this is also supposed to be a vote, per the way it works at the table. The group is supposed to decide as a group which way to pass.
There should be a way to indicate direction preference, before the captain decides.
If the concern is that this will delay the game too much. This could be set as a game option on the setup page. Since some groups may prefer discussion delay times more than others.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
