#41933: "Allocation of Tournament Time For Games With Simultaneous Play"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v90
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • Vad har du för webbläsare?
Google Chrome v90
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • Vad har du för webbläsare?
Google Chrome v90
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • Vad har du för webbläsare?
Google Chrome v90
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v90
-
• Vilken spelhandling ville du göra?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v90
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v90
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • Vad har du för webbläsare?
Google Chrome v90
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • Vad har du för webbläsare?
Google Chrome v90
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • Vad har du för webbläsare?
Google Chrome v90
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
