#46526: "Automatic pass if no call is possible"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla v5
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • Vad har du för webbläsare?
Mozilla v5
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• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • Vad har du för webbläsare?
Mozilla v5
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • Vad har du för webbläsare?
Mozilla v5
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla v5
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• Vilken spelhandling ville du göra?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
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• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • Vad har du för webbläsare?
Mozilla v5
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • Vad har du för webbläsare?
Mozilla v5
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • Vad har du för webbläsare?
Mozilla v5
Rapporthistorik
However for turn-based, an option to autopass would be greatly appreciated.
In either case, I think the discarder should be forced to pass.
More advanced options could include "always call for ron" and "always call for pon".
Yes, the discarder should pass automaticly. (That would be a thumps up)
If people want it, with any of the mentioned autopass (if can't make a claim) and or autocall (ron, pon), I sure hope it becomes optional (and don't expect from me to ever turn it on).
Also yes, discarder should not even be prompted whether or not to call on their own tile.
However this is a big timesaver and usually players don't want to be bothered over needless call questions.
Should be optional though.
It's not suited for real time, and I probably won't turn forced autopass on at real time tables. Still I support this option. As I said on other posts without this feature turn-based is nearly impossible to go on.
I have implemented this (optional automatic calls, optional automatic play in Riichi) through player preferences on the studio version, with reasonable granularity. I will update all the suggestions here once it is in production and you can try it out. I am finishing the testing, so should be in a few days.
As ufm says, these options are primarily aimed at turn-based mode. In the realtime version, the time-based automatic pass works fine and is generally the better option (since it obfuscates information, obviates clicking, and is set at table level, i.e., consistently across players).
Some extra info if you care:
Whenever you do something on BGA through player preferences, it is really meant to be a personal preference, originally only for display-related features. Offering these options is thus a compromise and has some downsides. I would fully understand that it might annoy, for example, player #1 to learn that player #2 has set preferences in a way that reveals information about player #2's hand, especially if player #3 or #4 profit from it. As I said, a compromise. These cannot and should not be set at table level since they are situational.
Another thing that might not be obvious to players is that these preferences, which you set in the browser, so client-side, have to be proactively communicated to the server by the game's implementation (there is no automatic syncing). There is no "event" that is triggered (except page reload) when you change these, which means that they can be communicated to the server side only when you perform an action. This is a limitation of the current BGA framework.
@ufm: Thanks for the info on the random false delays. Unfortunately, BGA relies heavily on allotting time to players for their actions, and this would probably clash with that general idea.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
