#59714: "Allow players to indicate preference on being cluegiver or not"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Safari v15.2
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Vad har du för webbläsare?
Safari v15.2
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Vad har du för webbläsare?
Safari v15.2
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Vad har du för webbläsare?
Safari v15.2
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Safari v15.2
-
• Vilken spelhandling ville du göra?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Safari v15.2
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Safari v15.2
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Vad har du för webbläsare?
Safari v15.2
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Vad har du för webbläsare?
Safari v15.2
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Vad har du för webbläsare?
Safari v15.2
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
