#70802: "Resolution of Odin's tide does not follow timing rules"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
game is just an example; It happens here between turn 141 and 143.
• Vad har du för webbläsare?
Google Chrome v104
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Vad har du för webbläsare?
Google Chrome v104
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Vad har du för webbläsare?
Google Chrome v104
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Vad har du för webbläsare?
Google Chrome v104
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
game is just an example; It happens here between turn 141 and 143.
• Vad har du för webbläsare?
Google Chrome v104
-
• Vilken spelhandling ville du göra?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• Vad försöker du göra för att sätta igång denna spelmekaniken?
game is just an example; It happens here between turn 141 and 143.
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v104
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
game is just an example; It happens here between turn 141 and 143.
• Vad har du för webbläsare?
Google Chrome v104
-
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Vad har du för webbläsare?
Google Chrome v104
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Vad har du för webbläsare?
Google Chrome v104
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Vad har du för webbläsare?
Google Chrome v104
Rapporthistorik
Furthermore, odin's tide not triggering until end of battle sometimes makes it hard and confusing to calculate max strength of players in the battle for purposes of playing heimdal eye cards.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av den här buggen (bra vana att ta en), så kan du använda en programvara (snipboard.io som till exempel) för att ladda upp bilden och klistra in länken här.
