#77727: "Some statistics would be great to improve the own strategy"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljerad beskrivning
-
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Vilken spelhandling ville du göra?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Vad försöker du göra för att sätta igång denna spelmekaniken?
-
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Vänligen beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Vad har du för webbläsare?
Mozilla 16.0.1
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Vad har du för webbläsare?
Mozilla 16.0.1
Rapporthistorik
- how often did the player "take 4 gold" (per player) --> Added
- time divided by total number of moves (per player) --> Not possible, I cannot make statistics on the time. BGA does some default ones, but I can't
- max. spreading between actual costs for gem type x and gem type y --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
Regarding the spreading: I think it is a misunderstanding because of my bad description...
The needed value is only an integer value :-)
It is not required to know what type of gem it was. x and y are just variables for the 4 gem types. It should be something like this:
for (x=0; x<4; x++)
{
for (y=0; y<4; y++)
{
diff = actual_costs[x] - actual_costs[y];
if (diff < 0 )
diff = - diff;
if ( diff > max_spreading )
max_spreading = diff;
}
}
Is this a better description?
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
