#81001: "karma penalty for negative clock. "
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
# | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v109
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v109
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Vad har du för webbläsare?
Google Chrome v109
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Vad har du för webbläsare?
Google Chrome v109
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v109
• Vilken spelhandling ville du göra?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Vad försöker du göra för att sätta igång denna spelmekaniken?
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v109
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v109
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Vad har du för webbläsare?
Google Chrome v109
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v109
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Vad har du för webbläsare?
Google Chrome v109
Rapporthistorik
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.