#93562: "UNDO Button!"
Vad handlar denna rapport om?
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
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• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
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• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v114
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• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
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• Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v114
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• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
• Vad har du för webbläsare?
Google Chrome v114
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• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
• Vad har du för webbläsare?
Google Chrome v114
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• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
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• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v114
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• Vilken spelhandling ville du göra?
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
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• Vad försöker du göra för att sätta igång denna spelmekaniken?
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• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v114
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• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
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• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v114
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• Vänligen beskriv visningsproblemet. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
• Vad har du för webbläsare?
Google Chrome v114
-
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
-
• Är denna text tillgänglig i översättningssystemet? I så fall, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v114
-
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Once the live round starts, each player need to be able to Undo their last move (whether a movement, pick up, or dropoff). It's too easy to move from an airport before picking up a passenger and it totally ruins the round (and probably game). Try out some options. I like how they do it in the Ark Nova implementation.
• Vad har du för webbläsare?
Google Chrome v114
Rapporthistorik
You can always undo drop off/pick up by just clicking the passenger again. (The only issue here is about temporary seat.)
However, I have no intention of providing undo/confirm capability for actions during the flight phase. My position is very unlikely to change on this point for several reasons:
- Undo is ILLEGAL. The flight phase is supposed to be on a short timer. Normally, everyone must take all their actions within 30 seconds. (Turn-based and untimed games are the exception, not the norm.) The crux of this game is tactical decision-making as a team -- working together as best as you can under the time pressure and with imperfect information. You can't setup a perfect strategy beforehand because you don't know where the new passengers want to go. In the same vein, other players should be responding to your actions. If I let you undo some action, then it probably changes what others would have done on their turn (even if you didn't directly interact with them). So, the undos could cascade until we're at the point of restarting the entire flight phase. No. That is completely against the sprit and the rules of the game. You don't get a do-over. On purpose, you didn't know everything when the flight phase began. I can't let you start again now that you have complete information.
- Undo and confirm are UNFAIR. Undo puts a large cognitive burden on other players ("wait, would it be better for me to change my turn now that Susan changed her turn?") while confirm puts a similar burden on yourself ("wait, is this really the best move?"). You still only have 30 seconds to take all your actions. You don't have time to perform this kind of extra mental calculus.
- Confirm is INEFFECTIVE. Completely ignoring the time pressure aspect, if you're required to confirm each action, then it will just become routine. It's just another click that you'll make instinctively or automatically without thinking. This is the exact same problem as just clicking the "3" space to move your plane without thinking. Adding more idle clicks won't magically make you think more.
- Undo is COMPLCIATED. It would require a major redesign of the game's database. I store only the current state of the board (e.g., this plane is here and this passenger is there), not a complete history of what actions you took on previous turns.
* It's definitely a mistake if your plane attempts to leave an airport without delivering all passengers. You never have a reason to withhold delivery, so a confirmation dialog makes sense. The player should never "Confirm" this dialog.
Screenshot: i.ibb.co/93cjfMY/image.png
* During the first round of the game only, it's probably a mistake if your empty plane attempts to leave an airport with passengers. E.g., on the first turn I've frequently seen players leave their first passenger behind. Since leaving passengers behind can make logical sense (especially later in the game), I don't want to introduce a confirmation dialog every time this happens.
Screenshot: i.ibb.co/ng936Ty/image.png
In the current game I am in I moved to ORD to pick up a passenger for LAX, accidently didn't pick up the passenger and then moved towards ATL two spaces....
So now I have to double back on my next turn basically wasting a whole turn....if I was playing on a table top with a friend I would obviously have picked the passenger up but because I forgot one click in the electronic game I'm screwed....
This is what the "undo" should be for, just the actual movement phase where there is no advantage gained. It's also very easy to misclick especially on touch screens, allowing undo of flight would remove all these issues without it being any kind of cheating IMO.
I really don't see a reason to not have the ability to undo flight movement. It's something that would be done when playing on a table top without giving it a second thought.
in our game we had literally typed in the chat what we were going to each do and then I simply forgot one click and it then massively affected what each of us had to do on the subsequent turn.
personally I've made this simple mistake enough times that I'd gladly take the extra click over the frustration of completely messing up a cooperative game from a simple mistake that directly contradicts what was already planned and intended.
1) Everyone would need to agree to restart the round.
2) Information has already been revealed that you shouldn't know.
The most common accident we see is playing from phone and accidental location click. Like one-off (too far) from city intended. In our current game, I was tracing partners move options with my finger as a pointer and got too close to the screen. I accidentally moved completely away from either of the options I was considering. This is near the end of game and there is no way to recover. boardgamearena.com/table?table=703935250 move #279
In these cases we no immediately that there was an accident. A confirm button (game option) or undo (preferred solution) would resolve our troubles. The undo could even be very limited such as to 10 seconds or until another player moves. I will filed a separate issue (boardgamearena.com/bug?id=178122) for this narrow case and very limited undo suggestion.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
