🎲 RollDice – Updated Rules
Game type: Push-your-luck dice game Players: 1–4 Components: 1 D6 per player, score tracker
Setup
Each player starts with 0 points.
Set a target score (e.g., 20 points) to win the game.
Gameplay
Players take turns. On your turn:
Roll your single die. The number rolled is your turn score.
You may stop and keep that score, or roll again to try for a higher score.
If you roll again:
You must keep only the final rolled value of this turn (you can’t combine with the previous roll).
You cannot score 0 — every roll counts.
Turn passes to the next player.
This creates a “push-your-luck” choice: stop and bank your current number, or risk rolling again to try for a higher number.
Scoring
Each turn, the score you choose to keep is added to your total score.
You always score something; there is no risk of losing points.
Winning
The first player to reach or exceed the target score wins.
If multiple players exceed the target in the same round, the highest total score wins.
Optional tie-breaker: continue rolling until one player wins.
Notes / Variants
You can configure the target score for shorter/longer games.
Supports 1–4 players.
Optional rule: allow 2 rerolls per turn for extra push-your-luck tension.
