Don't Let It Die
Blixten slår ner i ett närliggande träd. Eld! Er grupp neandertalare måste nu uthärda Moder Natur och arbeta tillsammans för att hålla elden vid liv tillräckligt länge för att lära sig dess mystiska krafter och destruktiva förmågor. Ni har 14 dagar på er att avslöja dess hemligheter innan en massiv översvämning dränker dalen och släcker mänsklighetens enda chans att bli toppen av rovdjuret och undkomma utrotning. Don't Let It Die är ett kooperativt överlevnadsspel baserat på den tidiga mänsklighetens kamp för att befästa sin plats högst upp i näringskedjan. Ni kommer att samla resurser och mat, bekämpa dödliga rovdjur och lära er eldens mysterier. Er uppgift är svår, men oavsett vad som händer, kom ihåg: du och elden måste överleva... Er stam består av fyra karaktärer, som alla turas om att söka efter resurser, bekämpa farliga djur, låsa upp nya upptäckter och arbeta tillsammans för att hålla elden vid liv! Utformad från grunden för att erbjuda en omspelningsbar, interaktiv, strategisk kooperativ upplevelse för 1-4 spelare. Nyckeln till seger ligger i er grupps förmåga att anpassa sig till de ständigt närvarande och ständigt föränderliga hoten från förhistoriskt liv. Bör ni fokusera på att jaga och leta föda för att mata er svältande stam? Eller borde du vara mer bekymrad över att förse den minskande elden med mer ved? Kanske kan det att bygga ett vapen eller verktyg lindra stressen med att samla resurser... Dessa val och fler väntar dig i vad som säkerligen kommer att bli det ultimata överlevnadsprovet.
Antal spelare: 1 - 4
Spellängd: 48 mn
Komplexitet: 2 / 5
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Spela Don't Let It Die och 1223 andra spel online.
Ingen nedladdning behövs - spela direkt i din webläsare.
Med dina vänner och tusentals andra spelare från hela världen.
Gratis.
Sammanfattning av regler
Overview
Don't Let It Die is essentially "RPG Skill Tree: The Game". As a team of four cavepeople, you must gather resources to stay alive--food, weapons, craftable items--while keeping the fire alive. The fire is how you gain FKP (fire knowledge points) or skill points that you use to improve your abilities, grow stronger, and survive. You have fifteen days to learn how to start your own fire, but if you die before then or the fire goes out due to lack of wood, the game is over.
Phases
Like most co-op games, the game alternates between "player actions" (day phase) and "bad things happen" (night phase).
Day Phase
Each character spends their turn taking actions, which cost stamina points. These are the basic actions. Some characters may have additional skills or abilities that alter actions.
| Action | Stamina cost | Requirements | Description | Objective |
|---|---|---|---|---|
| Gather | 2 | None | Draw a card from the Outskirts. | Deck of 8 cards: 2x wood, 2x rock, nothing, 2x danger-1, danger-2 (+1 Hindrance expansion:) hindrance |
| Forage | 2 | None | Draw a card from the Meadow. | Deck of 8 cards: 3x berry, 2x fiber, nothing, danger-1, danger-2 (+1 Hindrance expansion:) hindrance |
| Harvest | 3 | Equipped tool | Draw a card from the Forest. | Deck of 9 cards: wood-2, wood-3, wood-4, rock-2, rock-3, nothing, danger-1, 2x danger-2 (+1 Hindrance expansion:) hindrance |
| Hunt | 3 | Equipped weapon | Draw a card from the Watering Hole. | Deck of 12 cards: meat-1, meat-2, meat-3, bone-1, bone-2, hide-1, hide-2, danger-1, 2x danger-2, 2x danger-3 |
| Investigate Fire | 3 | None | Roll the fire dice | Roll die and gain Fire Knowledge Points (faces: 0, 1, 1, 1, 2, 3) |
| Eat Food | None | Food resources (berries or meat) | Consume food resources to regain HP |
|
| Add Wood | None | Wood resources | Consume wood resources | Increase the wood pile on the fire to make the fire last longer |
| Spend FKP | None | FKPs | Spend Fire Knowledge Points on the skill tree | To gain new abilities and skills |
| Cook Food | 1 | Skill unlocked | Convert raw food to cooked food | Cooked food uses fewer resources and adds more HP |
| Trade Resources | 1 | 3+ of any 1 resource | Exchange 3 of any resource for 1 of any resource | You cannot trade cooked food. You can trade FKP. |
| Craft | 3 | Skill unlocked | Use resources to build weapons and tools | These add benefits to your character(s). Crafted items can be traded between characters. Each character can have only 1 weapon and 1 tool. Only 1 building can be created per game. |
| Explore (Hindrance expansion) | 4 | None | Draw an Explore card | Deck of 14 cards: 6x Danger (life 1-3, damage 2-4!), 2x Dino Egg, 2x Medicinal Herb, 3x Gemstone, Hindrance |
Danger! Cards
When performing any actions that require drawing a card, there is a risk of drawing a Danger! card that represents wildlife trying to kill you. When encountered, the following rules are applied:
- If your character has no weapon OR a weapon with less damage than the card's Life number, lose HP equal to the Damage number.
- If your character has a weapon with damage equal or greater than the Life number...
- If the weapon has Range 1, lose 1 HP and gain Meat equal to the Life number.
- If the weapon has Range 2, gain Meat equal to the Life number (lose no HP).
If a character has 0 HP, they are Incapacitated and cannot take any actions. Another character must use 3 cooked Meat to revive them (even if the character cannot eat Meat). The revived character will gain 3 HP and full stamina at end of the next morning phase.
Night Phase
After all players have taken their turn, a Night Event card is drawn. These cards usually have a negative effect, such as losing resources or dealing with obstacles.
Morning Phase
After the Night Phase, the following actions are taken in order:
- Wood is removed from the wood pile by the fire (based on the day track). If the wood pile ever has 0, the game ends in defeat.
- Day counter increases by 1
- All characters lose 1 HP
- All characters regain their stamina points
- Players may trade weapons and tools with each other
- The "first player" token is moved to the next character in sequence
After this, a new Day Phase begins.
Game End
If you unlock the Fire Starter skill on the Fire Knowledge Tree before 15 days have passed, you win.
You lose if, at anytime...
- There is 0 wood in the wood pile for the fire.
- All members are incapacitated
- The Night Phase for Day 14 comes without having unlocked the Fire Starter Skill
Hindrance (Variant)
A physical hindrance is acquired from events or when taking damage from combat.
There is a max of 3 physical hindrances and 1 mental hindrance.
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.
Physical hindrances can be removed by spending a stamina and Medical Herb
Drawing a Nothing card from a resource deck triggers a Day Event. When a day event is triggered, draw the top card from the Day Event deck. You must pick only 1 option, before choosing, read each option to see if it has a cost. Most Day Event cards have an event with 2 options to pick from.
