Piepmatz
Fjädrar flyger i denna strid om hackordningen vid fågelmataren.
I Piepmatz spelar du skickligt fågelkort från din hand för att samla frön och fåglar vid fågelmataren.
Akta dig för kråkor och ekorrar som kommer skrämma bort dina samlade fåglar eller stjäla dina frön.
I slutet av spelet är frö- och fågelpar i din samling värda poäng.
Enstaka fåglar får bara poäng om du har mest av deras arter. Slutligen vinner spelaren med flest poäng.
Antal spelare: 2 - 4
Spellängd: 28 mn
Komplexitet: 2 / 5
Spela Piepmatz och 968 andra spel online.
Ingen nedladdning behövs - spela direkt i din webläsare.
Med dina vänner och tusentals andra spelare från hela världen.
Gratis.
Spela Piepmatz och 968 andra spel online.
Ingen nedladdning behövs - spela direkt i din webläsare.
Med dina vänner och tusentals andra spelare från hela världen.
Gratis.
Sammanfattning av regler
Objective
Have the highest points and win the game
Set up
2 perches for up to 3 players
3 perches for 4 players
Turn
• On your turn, place a bird in one of the queues next to the perches
• When the sum of the birds (number on the cards) is greater than that of the feeding bird (the one immediately next to the perch), the player will collect that card.
• Based on the difference of the sums of the birds in queue and the feeding bird, the player will also collect a seed card above the perches in the corresponding position, with 1 being the card closest to the perch and 4 being the one furthest away. If the difference of the sums is 5 or more, then the top card of the seed deck will be drawn which may result in collecting eggs, a crow, or a squirrel.
• Each egg on the seed cards are worth 1 point at the end of the game.
• The highest numbered bird in the queue will now assume the feeding position
• An evaluation will be performed again. If the sum of the remaining birds are greater than the currently (new) feeding bird's number, the player will also collect the new bird and another seed card accordingly
• If the bird card that is added did not trigger the feeding bird to fly away, the player will be allowed to play a bird card with number equal to or lower than the played card into their collection
• Draw back up to 4 cards
Squirrels and Crows
• There are squirrels and crows in the seed card deck
• When flipped, they will be added to the lowest seed card that does not already have a pest on them (each seed card can have at most 1 pest)
• Crows force you to discard one bird from the species you have most of
• Squirrels force you to discard two random seed cards
End of Game
Game end is triggered when the seed deck runs out
Players will finish the round
Each player will then be allowed to add two more cards to their collections
Scoring
• Each mating pair (2 cards with same number and species): 5 points
• Bird cards: The player with the most in a species score the total number of eggs they have in that species. Friendly tie.
• Seed cards: Each egg is worth 1 point
• Tie breaker: the player with the most mated pairs wins