#37022: "Tournament mode : skip functionality is abused by some players, which ruins the overall experience"
Vad hände? Välj från alternativen nedan
Vad hände? Välj från alternativen nedan
Vänligen kontrollera om det redan finns en rapport om samma ämne
Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
# | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Google Chrome v89
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v89
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Vad har du för webbläsare?
Google Chrome v89
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Vad har du för webbläsare?
Google Chrome v89
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Google Chrome v89
• Vilken spelhandling ville du göra?
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Vad försöker du göra för att sätta igång denna spelmekaniken?
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v89
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Google Chrome v89
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Vad har du för webbläsare?
Google Chrome v89
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Google Chrome v89
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
Need to improve the tournament setup options, so that the "skip player" functionality can be disabled, or is less likely to occur.
This problem is especially prevalent in tournaments with 4+ players per table. Even if one player's time runs out, the majority of players are happy to continue the game, especially if it is nearing the end.
Currently, it is very frustrating for everyone, when someone decides to "skip" a player, especially when only several minutes of over-allocation has past.• Vad har du för webbläsare?
Google Chrome v89
Rapporthistorik
1. Option to disable the "skip" player function.
This should be clearly stated in the tournament page, so that players who like the "skip" function, do not enter the tournament.
By having this option, the game can continue until completion, even if a player's time allocation expires.
If the total game duration is exceeded, then the current rules will apply.
2. Disassociate the total game duration from the player time allocation.
In the current options, the total game duration = player time allocation x number of players.
But this results in VERY long games, which can be even worse than "skipping" players.
An option to make each player allocation independent of the game duration could be added.
In all the above scenarios, the player(s) who exceeded their time allocation, will still lose reputation points etc.
Common scenario:
Player A takes 5 mins to take first move.
Player B takes 10 mins to take first move.
Player C takes 15 mins to take first move.
Player D never plays at all.
Currently, if players are sensible, someone will skip D.
Otherwise, game ends 2 weeks later. Result: A wins, followed by B, C and D.
A huge amount of time is wasted, A gets full points for no particularly good reason and C's tournament standing is ruined by D not playing.
What really needs to happen is for D to be skipped and the other players to continue playing and for their actual results to be recorded, not voided.
If a solution is implemented correctly, there would be no need to have tournaments with a 2 week game duration, as you suggest in your example. For the majority of tournaments, a 1 week game duration would be more than sufficient.
And the example you provide is not the main issue (someone who does not start their game) : in this case, no one has really started playing, so there is no frustration in terms of time investment. Sure, this slows down a tournament, but this has always been an "issue" with BGA tournaments.
The issue is with a game with significant progress (ie 75%) : the majority of players have invested considerable time in a game, only to have someone use the "skip" function, and cancels all the investment players have made in the game (It's not just one player, it's many players who are impacted).
And an important point : often a player use the "skip" function immediately after someone's allocated time has expired, which is abusing the fair use of the "skip" function.
And I think you will find that your final suggestion will be extremely difficult to implement for BGA (allow other players to continue playing). This will require a major change to game mechanics.
My suggestions do not require a change the game mechanics (it only restricts how a game can end).
My recommendations:
- Tournaments should use a Fisher clock system like regular turn-based games, something like +8 hours per move with a 1-2 day limit or other options for move frequency.
- If a player timeouts in a tournament, the game just ends rather than letting other people abuse the timeout system. (A player who is doing well in the game would want the game to finish, a player who is doing poorly in the game would want the game to be abandoned.)
- If it's a swiss tournament, a player who timeouts is kicked from the tournament, and the other players get points as if they had a bye. Those players can be paired together again if a tournament is configured for "don't pair the same players twice".
- If it's a multiplayer elimination tournament, everyone else advances even if the tournament was not configured that way. (I.e., if the tournament was "6 play 3 advance" and someone runs out of time, then the other 5 players advance.)
- If a player has too many tournament timeouts, they're banned from entering tournaments for awhile.
Skipping currently has no consideration on whether a game will reasonably be completed on time or if it's a truly AFK player with no chance of a game finishing. Please just allow us to disable skip in tournaments and let maximum game duration take care of it.
Skipping rarely makes the tournament advance faster anyways. Players are usually waiting for another table to finish anyways.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.