#51341: "Add indicators in cards to tell this card is needed for a task"
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Om detta stämmer, RÖSTA på denna rapport. Rapporterna med flest röster har PRIORITET!
# | Status | Votes | Game | Type | Title | Last update |
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Detaljerad beskrivning
• Var vänlig klipp och klistra in felmeddelandet du ser på skärmen, om något.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Varsågod och förklara vad du ville göra, vad du gjorde och vad som hände
• Vad har du för webbläsare?
Mozilla v5
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Mozilla v5
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Vad har du för webbläsare?
Mozilla v5
• Vad visades på skärmen när du blockerades (Blank skärm? Del av spelets användargränssnitt? Felmeddelande?)?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Vad har du för webbläsare?
Mozilla v5
• Vilken del av reglerna respekterades inte av BGA-adaptionen?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Är regelbrottet synligt i återuppspelning? Om ja, vilket nummer är det på draget?
• Vad har du för webbläsare?
Mozilla v5
• Vilken spelhandling ville du göra?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Vad försöker du göra för att sätta igång denna spelmekaniken?
• Vad hände när du försökte göra det här (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
• På vilket steg i spelet kom felet (vad var den aktuella instruktionen från spelet)?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Vad hände när du försökte utföra en spelhandling (felmeddelande, meddelande i spelstatusrad, ...)?
• Vad har du för webbläsare?
Mozilla v5
• Vänligen beskriv visningsproblemet. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Vad har du för webbläsare?
Mozilla v5
• Var vänlig kopiera/klistra in texten på engelska istället för ditt eget språk. Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Är denna text tillgänglig i översättningssystemet? Om den är det, var det mer än 24 timmar sedan den översattes?
• Vad har du för webbläsare?
Mozilla v5
• Vänligen förklara ditt förslag exakt och koncist så att det är så enkelt som möjligt att förstå vad du menar.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Vad har du för webbläsare?
Mozilla v5
Rapporthistorik
After, would it be allowed every game? That look simpler.
Lägg till något till denna rapport
- Ett annat spelbords-ID / drag-ID
- Löste F5 problemet?
- Uppträdde problemet flera gånger? Varje gång? Slumpmässigt?
- Om du har en skärmdump av denna buggen (vilket är bra), så kan du använda Imgur.com för att ladda upp den och kopiera/klistra in länken här.