Mutant Crops
Inom en snar framtid skapade agrotoxics och kontaminering några konstiga muterade växter... som är riktigt läskiga! Men hallå, vinst är vinst, så du måste vara den bästa bonden och få dem att växa.
Du har 12 åtgärder i tabellen (hälften nedåt, hälften uppåt) som låter dig samla resurser (tokens), få växter och vårda dem. Varje tur har du 2/3 åtgärder, och vad du använder och vad du blockerar stoppa dina vänner att göra detsamma. Du måste ta hand om dina resurser och du vet inte exakt vilken åtgärd som är tillgänglig härnäst, så dina planer kan vara svåra att nå. Du måste få dina grödor välvårdade för att göra mål, och de gör galna saker tillsammans, så håll koll på andra spelares grödor för att vara säker på att du har de bästa mutanterna för att få poäng och vinna spelet.
Mutant Crops är en snabb och lätt resurshanterare, ett perfekt introduktionsspel till euromekaniker som spelar på en halvtimme.
Antal spelare: 1 - 4
Spellängd: 20 mn
Komplexitet: 2 / 5
Spela Mutant Crops och 963 andra spel online.
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Gratis.
Spela Mutant Crops och 963 andra spel online.
Ingen nedladdning behövs - spela direkt i din webläsare.
Med dina vänner och tusentals andra spelare från hela världen.
Gratis.
Sammanfattning av regler
Overview
Players take turns placing their farmers on unoccupied action spaces to do actions. Once all of your farmers are on the board, you take your turn by moving one of your farmers to a different space.
The game is divided into rounds in which each player takes 2 actions (3 actions in a solo or 2-player game). At the end of each round, a new field (action card) will be revealed and whoever most recently took the FIRST PLAYER action takes the next turn.
By doing the actions, you can collect three types of resource token: seeds, food and water. Seeds are spent buying crops from the display with the SOW action. You can then FEED or WATER your crops, where you spend food and water to activate the crops' abilities and score coins (points).
Once you have fed and watered a crop, you may FEED or WATER it again to activate its special ability. This might give you more points, or a bonus sow action, or have another effect.
Other actions:
ROTATE CROPS: shuffle displayed crops back into deck and deal out new ones.
DUAL ACTION: move another farmer onto an occupied action space and perform that action.
CHANGE RESOURCES: return any number of resource tokens and replace them with the same number of any types.
EXCHANGE: return a crop card to the bottom of the deck and sow a new one from the display for free.
SEARCH & SOW: search the crop deck and sow a card from there.
1/2 SOW or WATER/FEED: perform the action, paying half-price (rounded up).
Game End
The game ends after the seventh round, which is the round after the final field has been revealed. Whoever has the most coins wins, with the tiebreak being the total number of resource tokens (seeds, food and water).
N.B. In this implementation, Melon, Strawberry and Pepper special abilities (which give coins according to the resources you have left) are awarded at the end of the game, but other special abilities award their points during the game.
Field Cards (Actions)
Stage 2 field cards (appear in a random order):
- top: 2 x Feed action; bottom: Water action and +2 seeds
- top: 2 x Water action; bottom: Sow action and +2 food
- top: 2 x Sow action; bottom: Feed action and +2 water
Stage 3 field cards (appear in random order):
- top: Sow action then Water/Feed action; bottom: +1 any resource then Change Resources
- top: Feed action and Water action; bottom: free Dual Action
- top: +3 any resources; bottom: Exchange action
EXPANSION Stage 3 field cards (shuffled with the base game Stage 3 field cards and drawn at random):
- top: 1/2 price Water/Feed action; bottom: 1/2 price Sow action
- top: +1 any resource then Water/Feed action; bottom: +1 seed then Sow action
- top: +2 seeds, +1 water, +1 food; bottom: Search deck and Sow action
Special Rules
Cranberry and Orange: they "count as" another sowed crop, which means they trigger rewards from the special abilities of other cards (like the Onion, Chard, Cucumber, Pumpkin or Peach, which all award coins if you have sown certain other crops). They do not gain another card's special ability themselves.
Pear: you can sow a card if it is in the crop display, not just cards from the deck.
With double action spaces like WATER x2 or SOW + WATER OR FEED you must be able to do both actions. That might mean there are some actions you cannot do if it makes the second action unaffordable or impossible. (Eg. with SOW + WATER OR FEED you must be able to do a water/feed action after sowing, so if you have no affordable water/feed actions already, you can only sow a crop that gives you an affordable water/feed action.)