Open Season
I Open Season spelar du som ett monster – lite grymt, men vill göra saker rätt – som har bestämt sig för att hämnas på grupperna av äventyrare som kommer för att störa deras frid. Efter att ha blivit av med dem måste du fortfarande inreda ditt vardagsrum ordentligt, så du försöker montera ihop en snygg samling huvuden på väggen.
Spelet äger rum över nio omgångar, sedan gör spelarna mål. Spelare turas om medurs och gör följande på sin tur:
1. Fyll marknaden med fem öppna kort.
2. Ta ett kort från marknaden och placera det på en ledig plats på deras tavla.
3. Utlösa eventuella bonusåtgärder; dessa tre åtgärder är associerade med de tre översta platserna på ditt spelarbräde, och du utlöser en när du placerar ett kort i din reserv som matchar en person som är associerad med en av de tre åtgärderna. Om ett nytt kort placeras i din reserv genom att aktivera en bonusåtgärd, kan det utlösa ytterligare en bonusåtgärd.
På din spelartavla
- Alla platser i den översta raden måste innehålla olika folk och/eller nedåtvända kort.
- De två korten på vardera sidan av "Olika"-symbolen måste vara av olika folk och/eller med framsidan nedåt.
- Alla platser i den nedre raden måste innehålla olika folk och/eller nedåtvända kort.
Efter nio omgångar avslutas spelet, sedan räknar spelarna sina poäng.
Antal spelare: 2 - 4
Spellängd: 29 mn
Komplexitet: 3 / 5
Spela Open Season och 959 andra spel online.
Ingen nedladdning behövs - spela direkt i din webläsare.
Med dina vänner och tusentals andra spelare från hela världen.
Gratis.
Spela Open Season och 959 andra spel online.
Ingen nedladdning behövs - spela direkt i din webläsare.
Med dina vänner och tusentals andra spelare från hela världen.
Gratis.
Sammanfattning av regler
Overview
The game lasts 11 rounds
(Note that the Frieze and Scoring descriptions here apply to the Horn side of the player board, not the Shield side.)
Turn
The turn comprises of 7 steps
First, refill the inn to 5 cards
Second, move all cards from Stock into Accolades
Third, take two cards from the Inn display into your hand
Fourth, place a single card following placement rules
Fifth, place the other hand card into your Stock
Sixth, potentially trigger actions
Seventh, if you have any you may add a trophy to a card
Placement Rules
For step 4, you will be placing a single card on your Wall to an empty location
If you can't follow ANY placement rules, pick a card to place facedown somewhere instead
The Wall is divided up into Friezes
If a Frieze has a cross through '=' then all the cards in that Frieze must be unique (or hidden)
If a Frieze has a round number on it, its effects trigger if a card is played to it in that round
The Frieze with the cup, if played to in the first 4 rounds, lets you upgrade your Cartouche with the new banner (from 4 to 7)
The Frieze with the four tokens can be completed by round 6, if 3 cards are played there by then, which gains you the four tokens and a penalty token
The Frieze with multiple round options (1-2, 3-4, 5-6) gains you a reward based on the round you played to it, which gains you either a number of Trophies or a wild token
Action Triggering
Once you have cards played on the top row, you have the chance to trigger extra actions
Each space shows you what action will happen if you are able to trigger it
To trigger it, the card you put to your stock in step 6 must match a card in the top row
Trophies
For step 7, you can place a single Trophy if you have any
A Trophy can only be placed on cards in the 1st or 3rd row, and a card can be given multiple Trophies on different turns
If you place it on the 1st row, you get to trigger one of the actions as long as you did not already trigger that same action in step 6
If you place it on the 3rd row, it will count as an extra card of the same type in your accolades
Game End
The game ends at the end of the 11th round, at which point all Walls will be complete
If anyone is holding a card, this is moved to their Accolades
Reveal all your Accolades and sort them by beings
If you hold a Wild Token, place it on either a card on your Wall or a card in your Accolades and declare the attribute it will represent
Red Trophies are negative points, each card that matches this in your Accolades loses you this many points
Each Accolade card matching a Wall card next to a gold Trophy gains that many points, as well as any Trophies added to it
The wall card next to the plus symbol gives 10 points if you have the most accolades of that type
Facedown Wall cards lose you 5 points
2 points per chosen attribute, regardless of being
4 or 7 points for each set of 5 unique attributes, regardless of being
Three of a kind in the allocated Frieze, score 5 points
Lose 1 point for each copy of an attribute you have the least of, this could be 0
The player with the most points, wins!
If tied, the player with fewer cards in their Accolades wins!